ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. That said, the HAs are the only thing that scale. If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. You cannot shroud to level 10 and keep a level 50 mercenary however. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. But first about the zone. This disparity increases with levels. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 Begin murdering worgs, turning the quest in every 20 worgs. Those are raid mobs and will have mechanics you won't be able to deal with even if you could fight them. Stay near the zone lines until 85, then push out. It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. A mercenary's icon will show their archetype and hailing them will tell you their class. https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago He drops a key to access the first black reaver room and open up access to the second floor. Not very fast, but not very hard either. You can conceivably go to 80, but it slows down and there is better exp to be had elsewhere. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! While it is fastest to level in Hotzones, it is always good to have options on where to level. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. Mobs are tightly packed in some places and lots of classes who can swarm like to swarm here because of it. per mob. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. You can use the find command (CTRL + F) to locate such vendors. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. IF YOU'RE NOT BRAND NEW AND KNOW WHAT YOU'RE DOING/NEW PLAYERS AFTER YOU FINISH MINES: 1-(14-18) Crescent Reach (You zone out of Mines and are automatically transported here. I recommend you donate to him for his grinding guides as well. At first, just wait. If nothing else, have a friendly enchanter give one of their big mana regen buffs to your healer merc. Inside the hut talk to Mercenary Mdjal to hire a mercenary. This is a picture of the window you'll see when first purchasing a Mercenary. You get to experience every bit of content across 110 levels, hundreds of zones, and 24 expansions. You will decimate all. You will begin seeing worgs, go south down the coastline and look for some elves and humans. If you've made it this far without a guild, then maybe it's time to look for a real guild with people in it. Sadly neither zone is a hot zone. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. Up to about level 35 a red con gave me 10%-25% XP. Your toon classes are irrelevant. He is a raid target. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. When you get a new mercenary, it starts at Level 1 with only a single ability. Also you don't have to worry about paying them until around level 12. See the New Player FAQ for more detailed information. Most of these zones are hotzones and no matter which set of zones is up at the time, one of them will be a hot zone. Everything has changed with the Seeds of Destruction expansion. This makes it so any new player can jump in and catch his friends or others as quickly and painlessly possible. Enter your email address to follow this blog and receive notifications of new posts by email. Thread starter kyle123; . The mobs here are level 62-64. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. They are undead and you will reap them with Slay Undead/Ward Undead line spells. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. Abstruse armor is very serviceable. You're Not Done at . Making it doubly worth it. This amounts to tens of thousands of AA's. Set Hotkey: Set the current stance you have selected as a Hot Key. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. They are very easy to pull individually, especially on the left side. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. Some of them heal and can be a massive pain in the ass unless you have an interrupt of some sort. . These can quickly take you to 64-65. 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions Also keep in mind almost everything here summons. It takes a little while to become familiar with the layout and the mission but the mobs are reasonably densely packed and don't run. Passive: Your merc will not attack or heal anything. Whatever you do, don't try and fight in the cave to the Commonlands exit. If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. You never have to upgrade your Mercenary, he will level with you. With fire. Feel free to tell me how terrible my suggestions are, as long as you leave a different/better idea. We have updated our Privacy Policy. Once inside, just follow your map and keep heading back until mobs start getting close to your level. You can box here, but the zone isn't very conducive to it. Watch out for the nameds. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. !1111, (You must log in or sign up to reply here. Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? With EverQuest free to play, returning players can easily add additional accounts. The other major reason is Alternate Advancement Auto-Grant. Wall of Slaughter has repop time of 10 minutes and 40 seconds. Healer mercs also have a few extra perks, what I mean by this is rezzing and buffing! If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. At level 5 it gets its second ability, with third obtained at level 15. This place isn't bad for everyone else in general and is much easier to get to than Ashengate, so it might be a good alternative. That is a great point. AFK/Mercenary Leveling Guide for Everquest Levels 1-85. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). The burynai camp to the south of the bottom sarnak fort is also really good as the Orechomper drops a good shoulder and the group level tank face item, Mask of Dust. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. After 75, you get much stronger gear so you can quickly kill the minotaurs at the minotaur fort. To begin with, you will want to get yourself attuned to Dead Hills, which is the zone with the easiest HAs. Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. When you suspend a merc you must wait 5 minutes to bring him back into the world. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). Stay away from the air giants though. topic on the EQ forums. Otherwise, the area around his spawn point has the highest level mobs in the zone and yields great exp even up to 60 if you're patient. Yeah that is no where near as good as it used to be. Your merc will balance his abilities in defending and attacking the enemies pulled to him. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. Once you zone in there is a monster bridge. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. As someone who is just coming back on the test server, I am going to use the hell out of this! BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. unsure if they removed it or not). They will drain half your exp and do very little damage. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. Slaughter everything you get your hands on that isn't a friendly dragorn. This works out to 4 AA (6 AA on Test) an hour while AFK. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. You can actually come here about 60-61 and kill in the area around the zone in/out. Lots of good loot and the spider camp and kobold village are pretty easy. Honestly feel like it's impossible to beat the exp you can get here from 30-35. Once you're around 96, head toward the big building in the center or the Sepulcar of Order zoneline to kill higher level guys. They are essential to following this guide. That's all I have for now folks. Also, being a class like Paladin can make leveling in some places way faster. They are kinda tough to pull single, but normally are no more than 2-3 at a time. (On Test Server, these free additional accounts come with Gold subscription status versus the Silver status on a Live server.) But since I listed Dalnir, I felt I would be remiss to list this place. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. K. kyle123 New member. I fully admit that there are abilities some classes have that completely lower the bar for entry to a zone or extend the life of a zone a couple of levels. This means that you'll have to pay the re-hire charge to get your merc back. Leveling up in Everquest 2 is very quick these days compared to before, but . The shades there are the highest level normal mobs in the zone. Considering how easy it is to level on live these days, just paying for one month while you level to 110 is plenty. If you have that key from earlier or a rogue to pick the lock, go inside that building. EQNext (EverQuest Next or EQN) has been officially announced! Lots of mobs to kill here. It's called No Heroism Without Fear and begins at Investigator Drolmer. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. Inside the city, the Alarans come in groups of two or three or solo. Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. This is no longer a viable leveling method. 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. 54-60 Plane of Nightmare (PoK>Plane of Tranquility>Plane of Nightmare) - Things hit very hard here. I came back and my toons went from level 3 to level 10!!! Below the bridge is a giant ice lake covered in spiders and slimes. At 14 you can head out to Blightfire Moors or head to the northernmost part of the zone and kill Nokk skeletons and zombies until 17-18. There is a quest with the platinum efreeti armor which eventually nets you a Illusion:Specter item that is sick. That said, some of the zones have been made hot zones. Some are also scattered amongst the buildings, just use "Find" to locate them. This will easily take you to 56-57. That spot is, like, the ideal afk spot. The north camp is the three rooms near Muramite Proving Grounds. The run to it is also very short. A: No. ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. When the mob starts to run, you want enough space for your merc team to finalize the kill before aggroing the mobs across the hall in the other room. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. If you don't mind having to fight your way in every time you zone in, murder farmers. Q: Do I have to have the plat on me to pay the merc? If you don't like the scenery, zone over to City of Dranik. The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in an order that minimises the amount of skill training. Llux's guide to warrior swarming v3. I just wanted to see why you felt AFK Merc killing was assish and if you felt the same about AFK killing. In the second city, kill Doomfire mobs until 70. I hope this just expands on his already awesome work. You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. You dont really explain where things are/how to get there. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. A: Where it shows your vitals aka Health, Mana, Energy. BEST: 38-48 City of Mist(PoK>Field of Bones>Emerald Jungle>City) - This is will very likely be some of the fastest leveling you will do. A discussion community about the greatest MMO of all time! The westside is still gangster though, so you can kill most of the stuff there. It's very simple and zone is your oyster beyond that. Most of those pulls will be a pair of light blue conscript mobs. Chat Combat Corpse/Looting General Graphics Group Guild Pet Raid Sound Spell Task Track References What commands do you wish you knew a long time ago? These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary Kill them all. There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. It's the only level range I feel that you should be here to the exclusion of anywhere else. http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. There are only a small handful of places where you have to fight more than one mob if you don't want to. You can come here a little earlier if you want, but ensure you have some form of crowd control handy. The exp here is good. It's Hills of Shade all over again. Nameds here hit like runaway freight trains though. You can get yourself a mercenary for free to help in your leveling. Pretty much everything is undead and the zone is very easy to get to. Buy the 950 Point Mount that provides levitation. Let the mercenary do all the work for you. If you have a group, a great place to go is over to the bottom left of the top section of the zone. everquest afk mercenary leveling guide. Dwarves are normally friendly, so ignore them as well. For example say you shrouded to level 10 Your mercenary will be free again. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. The north and east you can at least run out if you botch a pull. They are designed for extra support or extra muscle in PvE encounters. It isn't bad, but you start looking at 2-3 mobs per 1 percent. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. Without further ado. South of the citadel are the drachnid tunnels. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. I've separated all of them by expansion pack that way people playing on any TLP can easily access a leveling guide relevant to their expansion at any time! This zone is also a hot zone some times so it can go even faster than it already is. Everquest Mercenary Guide Mercenary Guide Mercenaries are the answer to Everquests "grind" and Must-Group to level. Create an account to follow your favorite communities and start taking part in conversations. WARNING: 'Hatching a Plan' mission next to PoK standalone bank has been nerfed into uselessness. © Copyright 2008-2022 Almar's Guides. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. All the gear that levels up with you from 75 to 105 makes life hugely easier. Then go and start slaughtering crows, scarecrows, and doombugs. Don't accidently attack Lhranc if you see him. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities.
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