Cancel. The objective is to destroy my Sword gameobject every time I launch it, otherwise a bunch of copies show up in my hierarchy. And thank you for taking the time to help us improve the quality of Unity Documentation.

Input.GetTouch returns Touch for a selected screen touch (for example, from a finger or stylus). \$\endgroup\$ – Draco18s no longer trusts SE Nov 6 '18 at 15:44. GameObject gm = this.gameObject; Destroy(gm); // It din work even for Destroy(this.gameObject); desBg =0 ; } } Now, all I need is to destroy these instantiated clones immediately after the condition gets satisfied. Make sure to check out our Knowledge Base for commonly asked Unity questions. ... Why doesn't the whole wizarding world live inside a suitcase? I am trying to make it so that in the pause menu you can change your character. If you are a moderator, see our … To help users navigate the site we have posted a site navigation guide. Unity is the ultimate game development platform. public static void Destroy (Object obj, float t = 0.0F); Parameters. Creating and removing GameObjects in Unity happens all the time in just about every game, and so one of the first things a beginner programmer needs to learn is how to both Instantiate and Destroy GameObjects. share | improve this question ... just because the debug line is called doesn't mean thatDestroy didn't work: Destroy is not an immediate function and the object isn't actually removed until the end of frame. Touch describes the screen touch. Welcome to Unity Answers. That way I can set up the script in every scene, so that I can run every scene without risking a crash because it does not have something that is instantiated in another scene. Thanks once again :) The index argument selects the screen touch. It's thread safe You can see its inspector here:If you are you trying to pick up an item with your player, and then destroy said item.
The copies don't destroy themselves. First, I know that this question has been asked a lot, but I cant find a solution, so mi problem is, Im making an educational game, and I have a vein and the blood flow (with many box colliders) and a single blood cell (also with a box collider) however i want the cell to destroy when it reaches the wall collider, but it doesn't it just stays there, here is the project!

They also attack and destroy boats (more on that in later videos). ... Why doesn't Destroy work? If time allows I will improve …

Then change the if() statement to detect if the player collides with your platform item.You will also need a rigidbody attached to your player for this to work. Destroy in Unity and weird behaviors ( multiple clones ) 0. 0. Language is C#. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. To help users navigate the site we have posted a site navigation guide.. Make sure you have a collider attached to your player, then in the inspector, give your player a tag and name it something like "player". Input.touchCount provides the current number of screen touches. unity. Been working on Titans and adding deep ocean spaces to the sim. if not possible, at least give a solution to make the gameObject invisible and then Destroy them later. Selecting specific prefab. I'm rather new to game development and I'm having trouble with colliders. If you are a new user to Unity Answers, check out our FAQ for more information. This literally does not work, I've been looking everywhere for a solution //It's in c# pubic GameObject test1; //It's in some function and I know its getting there because I have an output statement the line before it obj: The object to destroy. The best place to ask and answer questions about development with Unity. Hello! The best place to ask and answer questions about development with Unity. t: The optional amount of time to delay before destroying the object.

If Input.touchCount is greater than zero, the GetTouch index sets which screen touch to check. It doesn't use FindObjectsOfType which is a performance killer; It's flexible in that it doesn't need to create a new empty gameobject during the game. If you are a new user to Unity Answers, check out our Description. I am simply copying down the code because I am unfamiliar with coding, however I copied down the code to a T and I am having issues with one of my GameObjects. Titans displace water and create waves which wash over the islands.

Hint: You can notify a user about this post by typing @username You simply add it in the editor (or during the game) to a gameobject of your choosing. The best place to ask and answer questions about development with Unity. Hint: You can notify a user about this post by typing @username If you are a new user to Unity Answers, check out our FAQ for more information.. Make sure to check out our Knowledge Base for commonly asked Unity questions.. The one process ties into the other, so we're going to approach this topic from the opposite end and look at Destroying a GameObject first. Welcome to Unity Answers.

Close. Here's the script of the collision:The object being destroyed is "platform". Your name Your email Suggestion * Submit suggestion. I have a script that doesn't destroy on load and "follows" the player around through levels. Touch returns a struct with … \$\begingroup\$ Yes, I destroy it IF and only if there already is an instance, and this is not the case in my question.